/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp * \ingroup freestyle */ #include "BPy_TextureAssignerShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char TextureAssignerShader___doc__[] = "Class hierarchy: :class:`StrokeShader` > :class:`TextureAssignerShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(preset)\n" "\n" " Builds a TextureAssignerShader object.\n" "\n" " :arg preset: The preset number to use.\n" " :type preset: int\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a texture to the stroke in order to simulate its marks\n" " system. This shader takes as input an integer value telling which\n" " texture and blending mode to use among a set of predefined\n" " textures. Here are the different presets:\n" "\n" " * 0: `/brushes/charcoalAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n" " * 1: `/brushes/washbrushAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n" " * 2: `/brushes/oil.bmp`, `Stroke.HUMID_MEDIUM`\n" " * 3: `/brushes/oilnoblend.bmp`, `Stroke.HUMID_MEDIUM`\n" " * 4: `/brushes/charcoalAlpha.bmp`, `Stroke.DRY_MEDIUM`\n" " * 5: `/brushes/washbrushAlpha.bmp`, `Stroke.DRY_MEDIUM`\n" " * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n" " * 7: `/brushes/opaqueBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n" "\n" " Any other value will lead to the following preset:\n" "\n" " * Default: `/brushes/smoothAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`Stroke`\n"; static int TextureAssignerShader___init__(BPy_TextureAssignerShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"preset", NULL}; int i; if (!PyArg_ParseTupleAndKeywords(args, kwds, "i", (char **)kwlist, &i)) return -1; self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i); return 0; } /*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/ PyTypeObject TextureAssignerShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "TextureAssignerShader", /* tp_name */ sizeof(BPy_TextureAssignerShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ TextureAssignerShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)TextureAssignerShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif