// // Filename : GLBBoxRenderer.h // Author(s) : Stephane Grabli // Purpose : Class to render BBoxes of a 3D scene thanks to OpenGL // Date of creation : 07/02/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef GLBBOXRENDERER_H # define GLBBOXRENDERER_H # include "../system/FreestyleConfig.h" # include "GLRenderer.h" # include "../geometry/BBox.h" class Rep; class Node; class LIB_RENDERING_EXPORT GLBBoxRenderer : public GLRenderer { public: inline GLBBoxRenderer() : GLRenderer() {} virtual ~GLBBoxRenderer() {} VISIT_DECL(NodeGroup) VISIT_DECL(NodeTransform) VISIT_DECL(IndexedFaceSet) VISIT_DECL(DrawingStyle) protected: void RenderRep(const Rep& iRep) const ; void RenderNode(const Node& iNode) const ; void RenderBBox(const BBox& iBox) const ; }; #endif // GLBBOXRENDERER_H