// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "GLMonoColorRenderer.h" void GLMonoColorRenderer::visitMaterial(Material&) { glColor3f(_r, _g, _b); } void GLMonoColorRenderer::visitDrawingStyle(DrawingStyle&) { glDisable(GL_LIGHTING); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glLineWidth(3.0); glPolygonMode(GL_BACK, GL_LINE); //glPolygonMode(GL_BACK, GL_FILL); } void GLMonoColorRenderer::setColor(float r, float g, float b, float alpha) { _r = r; _g = g; _b = b; _alpha = alpha; }