// // Filename : GLMonoColorRenderer.h // Author(s) : Stephane Grabli // Purpose : Class to render 3D scene in 2 colors thanks to OpenGL // Date of creation : 07/02/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef GLMONOCOLORRENDERER_H # define GLMONOCOLORRENDERER_H # include "../system/FreestyleConfig.h" # include "GLRenderer.h" class LIB_RENDERING_EXPORT GLMonoColorRenderer : public GLRenderer { public: GLMonoColorRenderer() : GLRenderer() { _r = _g = _b = 0.f; _alpha = 1.f; } virtual ~GLMonoColorRenderer() {} VISIT_DECL(DrawingStyle) VISIT_DECL(Material) void setColor(float r, float g, float b, float alpha = 1.f); private: float _r; float _g; float _b; float _alpha; }; #endif // GLMONOCOLORRENDERER_H