// // Filename : GLSelectRenderer.h // Author(s) : Emmanuel Turquin // Purpose : Class to highlight selected shapes // Date of creation : 09/01/2004 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef GL_SELECT_RENDERER_H # define GL_SELECT_RENDERER_H # include "GLRenderer.h" class LIB_RENDERING_EXPORT GLSelectRenderer : public GLRenderer { public: inline GLSelectRenderer() : GLRenderer() { _selected_shape = -1; // -1 means no selection _current_shape_active = false; _gl_select_rendering = false; } virtual ~GLSelectRenderer() {} // // visitClass methods // ////////////////////////////////////////////// VISIT_DECL(NodeShape) VISIT_DECL(IndexedFaceSet) VISIT_DECL(Material) virtual void visitMaterial(const Material&); virtual void visitNodeShapeBefore(NodeShape&); virtual void visitNodeShapeAfter(NodeShape&); void resetColor(); void setSelectedId(const int id) { _selected_shape = id; } void setSelectRendering(bool b) { _gl_select_rendering = b; } int getSelectedId() const { return _selected_shape; } bool getSelectRendering() const { return _gl_select_rendering; } private: int _selected_shape; bool _current_shape_active; bool _gl_select_rendering; }; #endif // GL_SELECT_RENDERER_H