/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __FREESTYLE_NODE_H__ #define __FREESTYLE_NODE_H__ /** \file * \ingroup freestyle * \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef * release mechanism. */ #include "SceneVisitor.h" #include "../system/BaseObject.h" #include "../system/FreestyleConfig.h" #include "../system/Precision.h" #include "../geometry/BBox.h" #include "../geometry/Geom.h" using namespace std; namespace Freestyle { using namespace Geometry; class Node : public BaseObject { public: inline Node() : BaseObject() { } inline Node(const Node &iBrother) : BaseObject() { _BBox = iBrother.bbox(); } virtual ~Node() { } /*! Accept the corresponding visitor * Each inherited node must overload this method */ virtual void accept(SceneVisitor &v) { v.visitNode(*this); } /*! bounding box management */ /*! Returns the node bounding box * If no bounding box exists, an empty bbox is returned */ virtual const BBox &bbox() const { return _BBox; } /*! Sets the Node bounding box */ virtual void setBBox(const BBox &iBox) { _BBox = iBox; } /*! Makes the union of _BBox and iBox */ virtual void AddBBox(const BBox &iBox) { if (iBox.empty()) { return; } if (_BBox.empty()) { _BBox = iBox; } else { _BBox += iBox; } } /*! Updates the BBox */ virtual const BBox &UpdateBBox() { return _BBox; } /*! Clears the bounding box */ virtual void clearBBox() { _BBox.clear(); } protected: private: BBox _BBox; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Node") #endif }; } /* namespace Freestyle */ #endif // __FREESTYLE_NODE_H__