/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef * release mechanism. */ #include "SceneVisitor.h" #include "../system/BaseObject.h" #include "../system/FreestyleConfig.h" #include "../system/Precision.h" #include "../geometry/BBox.h" #include "../geometry/Geom.h" using namespace std; namespace Freestyle { using namespace Geometry; class Node : public BaseObject { public: inline Node() : BaseObject() { } inline Node(const Node &iBrother) : BaseObject() { _BBox = iBrother.bbox(); } virtual ~Node() { } /** Accept the corresponding visitor * Each inherited node must overload this method */ virtual void accept(SceneVisitor &v) { v.visitNode(*this); } /** bounding box management */ /** Returns the node bounding box * If no bounding box exists, an empty bbox is returned */ virtual const BBox &bbox() const { return _BBox; } /** Sets the Node bounding box */ virtual void setBBox(const BBox &iBox) { _BBox = iBox; } /** Makes the union of _BBox and iBox */ virtual void AddBBox(const BBox &iBox) { if (iBox.empty()) { return; } if (_BBox.empty()) { _BBox = iBox; } else { _BBox += iBox; } } /** Updates the BBox */ virtual const BBox &UpdateBBox() { return _BBox; } /** Clears the bounding box */ virtual void clearBBox() { _BBox.clear(); } protected: private: BBox _BBox; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Node") #endif }; } /* namespace Freestyle */