// // Filename : NodeDrawingStyle.h // Author(s) : Stephane Grabli // Purpose : Class to define a Drawing Style to be applied // to the underlying children. Inherits from NodeGroup. // Date of creation : 06/02/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef NODEDRAWINGSTYLE_H # define NODEDRAWINGSTYLE_H # include "../system/FreestyleConfig.h" # include "NodeGroup.h" # include "DrawingStyle.h" class LIB_SCENE_GRAPH_EXPORT NodeDrawingStyle : public NodeGroup { public: inline NodeDrawingStyle() : NodeGroup() {} virtual ~NodeDrawingStyle() {} inline const DrawingStyle& drawingStyle() const { return _DrawingStyle; } inline void setDrawingStyle(const DrawingStyle& iDrawingStyle) { _DrawingStyle = iDrawingStyle; } /*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */ inline void setStyle(const DrawingStyle::STYLE iStyle) { _DrawingStyle.setStyle(iStyle); } /*! Sets the line width in the LINES style case */ inline void setLineWidth(const float iLineWidth) { _DrawingStyle.setLineWidth(iLineWidth); } /*! Sets the Point size in the POINTS style case */ inline void setPointSize(const float iPointSize) { _DrawingStyle.setPointSize(iPointSize); } /*! Enables or disables the lighting. TRUE = enable */ inline void setLightingEnabled(const bool iEnableLighting) { _DrawingStyle.setLightingEnabled(iEnableLighting); } /*! Accept the corresponding visitor */ virtual void accept(SceneVisitor& v); /*! accessors */ inline DrawingStyle::STYLE style() const {return _DrawingStyle.style();} inline float lineWidth() const {return _DrawingStyle.lineWidth();} inline float pointSize() const {return _DrawingStyle.pointSize();} inline bool lightingEnabled() const {return _DrawingStyle.lightingEnabled();} private: DrawingStyle _DrawingStyle; }; #endif // NODEDRAWINGSTYLE_H