// // Filename : NodeGroup.h // Author(s) : Stephane Grabli // Purpose : Class to represent a group node. This node can contains // several children. It also contains a transform matrix // indicating the transform state of the underlying // children. // Date of creation : 24/01/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef NODEGROUP_H # define NODEGROUP_H # include # include "../system/FreestyleConfig.h" # include "Node.h" using namespace std; class LIB_SCENE_GRAPH_EXPORT NodeGroup : public Node { public: inline NodeGroup(): Node() {} virtual ~NodeGroup(){} /*! Adds a child. Makes a addRef on the * iChild reference counter */ virtual void AddChild(Node *iChild); /*! destroys all the underlying nodes * Returns the reference counter * after having done a release() */ virtual int destroy(); /*! Detaches all the children */ virtual void DetachChildren(); /*! Detached the sepcified child */ virtual void DetachChild(Node *iChild); /*! Retrieve children */ virtual void RetrieveChildren(vector& oNodes); /*! Renders every children */ // virtual void Render(Renderer *iRenderer); /*! Accept the corresponding visitor */ virtual void accept(SceneVisitor& v); /*! Updates the BBox */ virtual const BBox& UpdateBBox(); /*! Returns the number of children */ virtual int numberOfChildren() {return _Children.size();} protected: vector _Children; }; #endif // NODEGROUP_H