/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup freestyle * \brief Class to represent a group node. This node can contains several children. * \brief It also contains a transform matrix indicating the transform state of the underlying * children. */ #include #include "Node.h" #include "../system/FreestyleConfig.h" using namespace std; namespace Freestyle { class NodeGroup : public Node { public: inline NodeGroup() : Node() { } virtual ~NodeGroup() { } /*! Adds a child. Makes a addRef on the iChild reference counter */ virtual void AddChild(Node *iChild); /*! destroys all the underlying nodes * Returns the reference counter after having done a release() */ virtual int destroy(); /*! Detaches all the children */ virtual void DetachChildren(); /*! Detached the specified child */ virtual void DetachChild(Node *iChild); /*! Retrieve children */ virtual void RetrieveChildren(vector &oNodes); /*! Renders every children */ // virtual void Render(Renderer *iRenderer); /*! Accept the corresponding visitor */ virtual void accept(SceneVisitor &v); /*! Updates the BBox */ virtual const BBox &UpdateBBox(); /*! Returns the number of children */ virtual int numberOfChildren() { return _Children.size(); } protected: vector _Children; }; } /* namespace Freestyle */