/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Class to represent a group node. This node can contains several children. * \brief It also contains a transform matrix indicating the transform state of the underlying * children. */ #include #include "Node.h" #include "../system/FreestyleConfig.h" using namespace std; namespace Freestyle { class NodeGroup : public Node { public: inline NodeGroup() : Node() { } virtual ~NodeGroup() { } /** Adds a child. Makes a addRef on the iChild reference counter */ virtual void AddChild(Node *iChild); /** destroys all the underlying nodes * Returns the reference counter after having done a release() */ virtual int destroy(); /** Detaches all the children */ virtual void DetachChildren(); /** Detached the specified child */ virtual void DetachChild(Node *iChild); /** Retrieve children */ virtual void RetrieveChildren(vector &oNodes); /** Renders every children */ // virtual void Render(Renderer *iRenderer); /** Accept the corresponding visitor */ virtual void accept(SceneVisitor &v); /** Updates the BBox */ virtual const BBox &UpdateBBox(); /** Returns the number of children */ virtual int numberOfChildren() { return _Children.size(); } protected: vector _Children; }; } /* namespace Freestyle */