/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/scene_graph/NodeLight.cpp * \ingroup freestyle * \brief Class to represent a light node * \author Stephane Grabli * \date 25/01/2002 */ #include "NodeLight.h" namespace Freestyle { int NodeLight::numberOfLights = 0; NodeLight::NodeLight() : Node() { if (numberOfLights > 7) { _number = 7; } else { _number = numberOfLights; numberOfLights++; } Ambient[0] = Ambient[1] = Ambient[2] = 0.0f; Ambient[3] = 1.0f; for (int i = 0; i < 4; i++) { Diffuse[i] = 1.0f; Specular[i] = 1.0f; } Position[0] = Position[1] = Position[3] = 0.0f; Position[2] = 1.0f; on = true; } NodeLight::NodeLight(NodeLight& iBrother) : Node(iBrother) { if (numberOfLights > 7) { _number = 7; } else { _number = numberOfLights; numberOfLights++; } for (int i = 0; i < 4; i++) { Ambient[i] = iBrother.ambient()[i]; Diffuse[i] = iBrother.diffuse()[i]; Specular[i] = iBrother.specular()[i]; Position[i] = iBrother.position()[i]; } on = iBrother.isOn(); } void NodeLight::accept(SceneVisitor& v) { v.visitNodeLight(*this); } } /* namespace Freestyle */