// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "NodeLight.h" int NodeLight::numberOfLights = 0; NodeLight::NodeLight() : Node() { if(numberOfLights > 7) { _number = 7; } else { _number = numberOfLights; numberOfLights++; } Ambient[0] = Ambient[1] = Ambient[2] = 0.f; Ambient[3] = 1.f; for(int i=0; i<4; i++) { Diffuse[i] = 1.f; Specular[i] = 1.f; } Position[0] = Position[1] = Position[3] = 0.f; Position[2] = 1.f; on = true; } NodeLight::NodeLight(NodeLight& iBrother) : Node(iBrother) { if(numberOfLights > 7) { _number = 7; } else { _number = numberOfLights; numberOfLights++; } for(int i=0; i<4; i++) { Ambient[i] = iBrother.ambient()[i]; Diffuse[i] = iBrother.diffuse()[i]; Specular[i] = iBrother.specular()[i]; Position[i] = iBrother.position()[i]; } on = iBrother.isOn(); } void NodeLight::accept(SceneVisitor& v) { v.visitNodeLight(*this); }