// // Filename : NodeLight.h // Author(s) : Stephane Grabli // Purpose : Class to represent a light node // Date of creation : 25/01/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef NODELIGHT_H # define NODELIGHT_H # include "../geometry/Geom.h" # include "../system/FreestyleConfig.h" # include "Node.h" using namespace Geometry; class LIB_SCENE_GRAPH_EXPORT NodeLight : public Node { public: NodeLight(); NodeLight(NodeLight& iBrother); virtual ~NodeLight() {} /*! Accept the corresponding visitor */ virtual void accept(SceneVisitor& v); /*! Accessors for the light properties */ inline const float * ambient() const {return Ambient;} inline const float * diffuse() const {return Diffuse;} inline const float * specular() const {return Specular;} inline const float * position() const {return Position;} inline bool isOn() const {return on;} inline int number() const {return _number;} private: // Data members // ============ /*! on=true, the light is on */ bool on; /*! The color definition */ float Ambient[4]; float Diffuse[4]; float Specular[4]; /*! Light position. if w = 0, the light is * placed at infinite. */ float Position[4]; /*! used to manage the number of lights */ /*! numberOfLights * the number of lights in the scene. * Initially, 0. */ static int numberOfLights; /*! The current lignt number */ int _number; }; #endif // NODELIGHT_H