/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__ #define __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__ /** \file blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h * \ingroup freestyle * \brief Class to represent a scene render layer in Blender. */ #include "Node.h" extern "C" { #include "DNA_scene_types.h" /* for Scene and SceneRenderLayer */ } using namespace std; namespace Freestyle { class NodeSceneRenderLayer : public Node { public: inline NodeSceneRenderLayer(Scene& scene, SceneRenderLayer& srl) : Node(), _Scene(scene), _SceneRenderLayer(srl) {} virtual ~NodeSceneRenderLayer() {} inline struct Scene& scene() const { return _Scene; } inline struct SceneRenderLayer& sceneRenderLayer() const { return _SceneRenderLayer; } inline void setSceneRenderLayer(Scene& scene) { _Scene = scene; } inline void setSceneRenderLayer(SceneRenderLayer& srl) { _SceneRenderLayer = srl; } /*! Accept the corresponding visitor */ virtual void accept(SceneVisitor& v); protected: Scene& _Scene; SceneRenderLayer& _SceneRenderLayer; }; } /* namespace Freestyle */ #endif // __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__