// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "NodeShape.h" NodeShape::~NodeShape() { vector::iterator rep; if(0 != _Shapes.size()) { for(rep=_Shapes.begin(); rep!=_Shapes.end(); rep++) { int refCount = (*rep)->destroy(); if(0 == refCount) delete (*rep); } _Shapes.clear(); } } void NodeShape::accept(SceneVisitor& v) { v.visitNodeShape(*this); v.visitMaterial(_Material); v.visitNodeShapeBefore(*this); vector::iterator rep; for(rep = _Shapes.begin(); rep != _Shapes.end(); rep++) (*rep)->accept(v); v.visitNodeShapeAfter(*this); }