/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file blender/freestyle/intern/scene_graph/NodeShape.cpp * \ingroup freestyle * \brief Class to build a shape node. It contains a Rep, which is the shape geometry */ #include "NodeShape.h" namespace Freestyle { NodeShape::~NodeShape() { vector::iterator rep; if (0 != _Shapes.size()) { for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) { int refCount = (*rep)->destroy(); if (0 == refCount) delete (*rep); } _Shapes.clear(); } } void NodeShape::accept(SceneVisitor& v) { v.visitNodeShape(*this); v.visitFrsMaterial(_FrsMaterial); v.visitNodeShapeBefore(*this); vector::iterator rep; for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) (*rep)->accept(v); v.visitNodeShapeAfter(*this); } } /* namespace Freestyle */