/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Class to represent a view layer in Blender. */ #include "Node.h" #include "DNA_scene_types.h" /* for Scene and ViewLayer */ using namespace std; namespace Freestyle { class NodeViewLayer : public Node { public: inline NodeViewLayer(Scene &scene, ViewLayer &view_layer) : Node(), _Scene(scene), _ViewLayer(view_layer) { } virtual ~NodeViewLayer() { } inline struct Scene &scene() const { return _Scene; } inline struct ViewLayer &sceneLayer() const { return _ViewLayer; } /** Accept the corresponding visitor */ virtual void accept(SceneVisitor &v); protected: Scene &_Scene; ViewLayer &_ViewLayer; }; } /* namespace Freestyle */