/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __FREESTYLE_NODE_VIEW_LAYER_H__ #define __FREESTYLE_NODE_VIEW_LAYER_H__ /** \file * \ingroup freestyle * \brief Class to represent a view layer in Blender. */ #include "Node.h" #include "DNA_scene_types.h" /* for Scene and ViewLayer */ using namespace std; namespace Freestyle { class NodeViewLayer : public Node { public: inline NodeViewLayer(Scene &scene, ViewLayer &view_layer) : Node(), _Scene(scene), _ViewLayer(view_layer) { } virtual ~NodeViewLayer() { } inline struct Scene &scene() const { return _Scene; } inline struct ViewLayer &sceneLayer() const { return _ViewLayer; } /*! Accept the corresponding visitor */ virtual void accept(SceneVisitor &v); protected: Scene &_Scene; ViewLayer &_ViewLayer; }; } /* namespace Freestyle */ #endif // __FREESTYLE_NODE_VIEW_LAYER_H__