/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "SceneHash.h" #include "BLI_sys_types.h" #include namespace Freestyle { string SceneHash::toString() { stringstream ss; ss << hex << _sum; return ss.str(); } void SceneHash::visitNodeViewLayer(NodeViewLayer &node) { struct RenderData *r = &node.scene().r; adler32((uchar *)&r->xsch, sizeof(r->xsch)); // resolution_x adler32((uchar *)&r->ysch, sizeof(r->ysch)); // resolution_y adler32((uchar *)&r->size, sizeof(r->size)); // resolution_percentage struct FreestyleConfig *config = &node.sceneLayer().freestyle_config; adler32((uchar *)&config->flags, sizeof(config->flags)); adler32((uchar *)&config->crease_angle, sizeof(config->crease_angle)); adler32((uchar *)&config->sphere_radius, sizeof(config->sphere_radius)); adler32((uchar *)&config->dkr_epsilon, sizeof(config->dkr_epsilon)); } void SceneHash::visitNodeCamera(NodeCamera &cam) { double *proj = cam.projectionMatrix(); for (int i = 0; i < 16; i++) { adler32((uchar *)&proj[i], sizeof(double)); } } void SceneHash::visitIndexedFaceSet(IndexedFaceSet &ifs) { const float *v = ifs.vertices(); const uint n = ifs.vsize(); for (uint i = 0; i < n; i++) { adler32((uchar *)&v[i], sizeof(v[i])); } } static const int MOD_ADLER = 65521; void SceneHash::adler32(const uchar *data, int size) { uint32_t sum1 = _sum & 0xffff; uint32_t sum2 = (_sum >> 16) & 0xffff; for (int i = 0; i < size; i++) { sum1 = (sum1 + data[i]) % MOD_ADLER; sum2 = (sum1 + sum2) % MOD_ADLER; } _sum = sum1 | (sum2 << 16); } } /* namespace Freestyle */