/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup freestyle */ #include "SceneHash.h" #include namespace Freestyle { string SceneHash::toString() { stringstream ss; ss << hex << _sum; return ss.str(); } void SceneHash::visitNodeViewLayer(NodeViewLayer &node) { struct RenderData *r = &node.scene().r; adler32((unsigned char *)&r->xsch, sizeof(r->xsch)); // resolution_x adler32((unsigned char *)&r->ysch, sizeof(r->ysch)); // resolution_y adler32((unsigned char *)&r->size, sizeof(r->size)); // resolution_percentage struct FreestyleConfig *config = &node.sceneLayer().freestyle_config; adler32((unsigned char *)&config->flags, sizeof(config->flags)); adler32((unsigned char *)&config->crease_angle, sizeof(config->crease_angle)); adler32((unsigned char *)&config->sphere_radius, sizeof(config->sphere_radius)); adler32((unsigned char *)&config->dkr_epsilon, sizeof(config->dkr_epsilon)); } void SceneHash::visitNodeCamera(NodeCamera &cam) { double *proj = cam.projectionMatrix(); for (int i = 0; i < 16; i++) { adler32((unsigned char *)&proj[i], sizeof(double)); } } void SceneHash::visitIndexedFaceSet(IndexedFaceSet &ifs) { const float *v = ifs.vertices(); const unsigned n = ifs.vsize(); for (unsigned i = 0; i < n; i++) { adler32((unsigned char *)&v[i], sizeof(v[i])); } } static const int MOD_ADLER = 65521; void SceneHash::adler32(const unsigned char *data, int size) { uint32_t sum1 = _sum & 0xffff; uint32_t sum2 = (_sum >> 16) & 0xffff; for (int i = 0; i < size; i++) { sum1 = (sum1 + data[i]) % MOD_ADLER; sum2 = (sum1 + sum2) % MOD_ADLER; } _sum = sum1 | (sum2 << 16); } } /* namespace Freestyle */