/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle */ #include "IndexedFaceSet.h" #include "NodeCamera.h" #include "NodeViewLayer.h" #include "SceneVisitor.h" #include "BLI_sys_types.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace Freestyle { class SceneHash : public SceneVisitor { public: inline SceneHash() : SceneVisitor() { _sum = 1; } virtual ~SceneHash() { } VISIT_DECL(NodeCamera); VISIT_DECL(NodeViewLayer); VISIT_DECL(IndexedFaceSet); string toString(); inline bool match() { return _sum == _prevSum; } inline void store() { _prevSum = _sum; } inline void reset() { _sum = 1; } private: void adler32(const unsigned char *data, int size); uint32_t _sum; uint32_t _prevSum; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneHash") #endif }; } /* namespace Freestyle */