/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __FREESTYLE_SCENE_HASH_H__ #define __FREESTYLE_SCENE_HASH_H__ /** \file * \ingroup freestyle */ #include "IndexedFaceSet.h" #include "NodeCamera.h" #include "NodeViewLayer.h" #include "SceneVisitor.h" #include "BLI_sys_types.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace Freestyle { class SceneHash : public SceneVisitor { public: inline SceneHash() : SceneVisitor() { _sum = 1; } virtual ~SceneHash() { } VISIT_DECL(NodeCamera); VISIT_DECL(NodeViewLayer); VISIT_DECL(IndexedFaceSet); string toString(); inline bool match() { return _sum == _prevSum; } inline void store() { _prevSum = _sum; } inline void reset() { _sum = 1; } private: void adler32(const unsigned char *data, int size); uint32_t _sum; uint32_t _prevSum; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneHash") #endif }; } /* namespace Freestyle */ #endif // __FREESTYLE_SCENE_HASH_H__