/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp * \ingroup freestyle * \brief Class to display textual information about a scene graph. */ #include #include "IndexedFaceSet.h" #include "ScenePrettyPrinter.h" namespace Freestyle { #define VISIT(CLASS) \ void ScenePrettyPrinter::visit##CLASS(CLASS&) \ { \ _ofs << _space << #CLASS << endl; \ } VISIT(Node) VISIT(NodeShape) VISIT(NodeGroup) VISIT(NodeLight) VISIT(NodeDrawingStyle) VISIT(NodeTransform) void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape&) { increaseSpace(); } void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape&) { decreaseSpace(); } void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup&) { increaseSpace(); } void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup&) { decreaseSpace(); } void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle&) { increaseSpace(); } void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle&) { decreaseSpace(); } void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform&) { increaseSpace(); } void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform&) { decreaseSpace(); } VISIT(LineRep) VISIT(OrientedLineRep) VISIT(TriangleRep) VISIT(VertexRep) void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet& ifs) { const float *vertices = ifs.vertices(); unsigned vsize = ifs.vsize(); _ofs << _space << "IndexedFaceSet" << endl; const float *p = vertices; for (unsigned int i = 0; i < vsize / 3; i++) { _ofs << _space << " " << setw(3) << setfill('0') << i << ": " << p[0] << ", " << p[1] << ", " << p[2] << endl; p += 3; } } } /* namespace Freestyle */