/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Class to visit (without doing anything) a scene graph structure */ #include "../system/FreestyleConfig.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace Freestyle { #define VISIT_COMPLETE_DEF(type) \ virtual void visit##type(type &) \ { \ } \ virtual void visit##type##Before(type &) \ { \ } \ virtual void visit##type##After(type &) \ { \ } #define VISIT_DECL(type) virtual void visit##type(type &) #define VISIT_COMPLETE_DECL(type) \ virtual void visit##type##Before(type &); \ virtual void visit##type(type &); \ virtual void visit##type##After(type &) class Node; class NodeShape; class NodeGroup; class NodeLight; class NodeCamera; class NodeDrawingStyle; class NodeTransform; class NodeViewLayer; class Rep; class LineRep; class OrientedLineRep; class TriangleRep; class VertexRep; class IndexedFaceSet; class DrawingStyle; class FrsMaterial; class SceneVisitor { public: SceneVisitor() { } virtual ~SceneVisitor() { } virtual void beginScene() { } virtual void endScene() { } // // visitClass methods // ////////////////////////////////////////////// VISIT_COMPLETE_DEF(Node) VISIT_COMPLETE_DEF(NodeShape) VISIT_COMPLETE_DEF(NodeGroup) VISIT_COMPLETE_DEF(NodeLight) VISIT_COMPLETE_DEF(NodeCamera) VISIT_COMPLETE_DEF(NodeDrawingStyle) VISIT_COMPLETE_DEF(NodeTransform) VISIT_COMPLETE_DEF(NodeViewLayer) VISIT_COMPLETE_DEF(Rep) VISIT_COMPLETE_DEF(LineRep) VISIT_COMPLETE_DEF(OrientedLineRep) VISIT_COMPLETE_DEF(TriangleRep) VISIT_COMPLETE_DEF(VertexRep) VISIT_COMPLETE_DEF(IndexedFaceSet) VISIT_COMPLETE_DEF(DrawingStyle) VISIT_COMPLETE_DEF(FrsMaterial) #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SceneVisitor") #endif }; } /* namespace Freestyle */