// // Filename : SceneVisitor.h // Author(s) : Emmanuel Turquin // Purpose : Class to visit (without doing anything) // a scene graph structure // Date of creation : 26/04/2003 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef SCENE_VISITOR_H # define SCENE_VISITOR_H # define VISIT_COMPLETE_DEF(type) \ virtual void visit##type(type&) {} \ virtual void visit##type##Before(type&) {} \ virtual void visit##type##After(type&) {} # define VISIT_DECL(type) virtual void visit##type(type&); # define VISIT_COMPLETE_DECL(type) \ virtual void visit##type##Before(type&); \ virtual void visit##type(type&); \ virtual void visit##type##After(type&); #include "../system/FreestyleConfig.h" class Node; class NodeShape; class NodeGroup; class NodeLight; class NodeCamera; class NodeDrawingStyle; class NodeTransform; class Rep; class LineRep; class OrientedLineRep; class TriangleRep; class VertexRep; class IndexedFaceSet; class DrawingStyle; class Material; class LIB_SCENE_GRAPH_EXPORT SceneVisitor { public: SceneVisitor() {} virtual ~SceneVisitor() {} virtual void beginScene() {} virtual void endScene() {} // // visitClass methods // ////////////////////////////////////////////// VISIT_COMPLETE_DEF(Node) VISIT_COMPLETE_DEF(NodeShape) VISIT_COMPLETE_DEF(NodeGroup) VISIT_COMPLETE_DEF(NodeLight) VISIT_COMPLETE_DEF(NodeCamera) VISIT_COMPLETE_DEF(NodeDrawingStyle) VISIT_COMPLETE_DEF(NodeTransform) VISIT_COMPLETE_DEF(Rep) VISIT_COMPLETE_DEF(LineRep) VISIT_COMPLETE_DEF(OrientedLineRep) VISIT_COMPLETE_DEF(TriangleRep) VISIT_COMPLETE_DEF(VertexRep) VISIT_COMPLETE_DEF(IndexedFaceSet) VISIT_COMPLETE_DEF(DrawingStyle) VISIT_COMPLETE_DEF(Material) }; #endif // SCENEVISITOR_H