// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "TriangleRep.h" void TriangleRep::ComputeBBox() { real XMax = _vertices[0][0]; real YMax = _vertices[0][1]; real ZMax = _vertices[0][2]; real XMin = _vertices[0][0]; real YMin = _vertices[0][1]; real ZMin = _vertices[0][2]; // parse all the coordinates to find // the XMax, YMax, ZMax for(int i=0; i<3; ++i) { // X if(_vertices[i][0] > XMax) XMax = _vertices[i][0]; if(_vertices[i][0] < XMin) XMin = _vertices[i][0]; // Y if(_vertices[i][1] > YMax) YMax = _vertices[i][1]; if(_vertices[i][1] < YMin) YMin = _vertices[i][1]; // Z if(_vertices[i][2] > ZMax) ZMax = _vertices[i][2]; if(_vertices[i][2] < ZMin) ZMin = _vertices[i][2]; } SetBBox(BBox(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); }