/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file \ingroup freestyle * \brief Class to define the represenation of a triangle */ #include "TriangleRep.h" namespace Freestyle { void TriangleRep::ComputeBBox() { real XMax = _vertices[0][0]; real YMax = _vertices[0][1]; real ZMax = _vertices[0][2]; real XMin = _vertices[0][0]; real YMin = _vertices[0][1]; real ZMin = _vertices[0][2]; // parse all the coordinates to find the XMax, YMax, ZMax for (int i = 0; i < 3; ++i) { // X if (_vertices[i][0] > XMax) XMax = _vertices[i][0]; if (_vertices[i][0] < XMin) XMin = _vertices[i][0]; // Y if (_vertices[i][1] > YMax) YMax = _vertices[i][1]; if (_vertices[i][1] < YMin) YMin = _vertices[i][1]; // Z if (_vertices[i][2] > ZMax) ZMax = _vertices[i][2]; if (_vertices[i][2] < ZMin) ZMin = _vertices[i][2]; } setBBox(BBox(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); } } /* namespace Freestyle */