/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle * \brief Class to define the representation of a vertex for displaying purpose. */ #include "VertexRep.h" namespace Freestyle { void VertexRep::ComputeBBox() { setBBox(BBox(Vec3r(_coordinates[0], _coordinates[1], _coordinates[2]), Vec3r(_coordinates[0], _coordinates[1], _coordinates[2]))); } } /* namespace Freestyle */