/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/stroke/Chain.cpp * \ingroup freestyle * \brief Class to define a chain of viewedges. * \author Stephane Grabli * \date 09/01/2003 */ #include "Chain.h" #include "../view_map/ViewMapIterators.h" #include "../view_map/ViewMapAdvancedIterators.h" namespace Freestyle { void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation) { ViewEdge::vertex_iterator v; ViewEdge::vertex_iterator vend; ViewEdge::vertex_iterator vfirst; Vec3r previous, current; if (true == orientation) { v = iViewEdge->vertices_begin(); vfirst = v; vend = iViewEdge->vertices_end(); } else { v = iViewEdge->vertices_last(); vfirst = v; vend = iViewEdge->vertices_end(); } if (!_Vertices.empty()) { previous = _Vertices.back()->point2d(); if (orientation) ++v; else --v; // Ensure the continuity of underlying FEdges CurvePoint *cp = _Vertices.back(); // assumed to be instantiated as new CurvePoint(iSVertex, 0, 0.f); SVertex *sv_first = (*vfirst); FEdge *fe = _fedgeB->duplicate(); fe->setTemporary(true); fe->setVertexB(sv_first); fe->vertexA()->shape()->AddEdge(fe); fe->vertexA()->AddFEdge(fe); fe->vertexB()->AddFEdge(fe); cp->setA(sv_first); } else { previous = (*v)->point2d(); } do { current = (*v)->point2d(); Curve::push_vertex_back(*v); //_Length += (current - previous).norm(); previous = current; if (orientation) ++v; else --v; } while ((v != vend) && (v != vfirst)); if (v == vfirst) { //Add last one: current = (*v)->point2d(); Curve::push_vertex_back(*v); //_Length += (current - previous).norm(); } _fedgeB = (orientation) ? iViewEdge->fedgeB() : iViewEdge->fedgeA(); } void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation) { orientation = !orientation; ViewEdge::vertex_iterator v; ViewEdge::vertex_iterator vend; ViewEdge::vertex_iterator vfirst; Vec3r previous, current; if (true == orientation) { v = iViewEdge->vertices_begin(); vfirst = v; vend = iViewEdge->vertices_end(); } else { v = iViewEdge->vertices_last(); vfirst = v; vend = iViewEdge->vertices_end(); } if (!_Vertices.empty()) { previous = _Vertices.front()->point2d(); if (orientation) ++v; else --v; // Ensure the continuity of underlying FEdges CurvePoint *cp = _Vertices.front(); // assumed to be instantiated as new CurvePoint(iSVertex, 0, 0.f); SVertex *sv_last = cp->A(); SVertex *sv_curr = (*v); FEdge *fe = (orientation) ? iViewEdge->fedgeA() : iViewEdge->fedgeB(); FEdge *fe2 = fe->duplicate(); fe2->setTemporary(true); fe2->setVertexA(sv_curr); fe2->setVertexB(sv_last); sv_last->AddFEdge(fe2); sv_curr->AddFEdge(fe2); sv_curr->shape()->AddEdge(fe2); } else { previous = (*v)->point2d(); } do { current = (*v)->point2d(); Curve::push_vertex_front((*v)); //_Length += (current - previous).norm(); previous = current; if (orientation) ++v; else --v; } while ((v != vend) && (v != vfirst)); if (v == vfirst) { //Add last one: current = (*v)->point2d(); Curve::push_vertex_front(*v); //_Length += (current - previous).norm(); } if (!_fedgeB) _fedgeB = (orientation) ? iViewEdge->fedgeB() : iViewEdge->fedgeA(); } } /* namespace Freestyle */