// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "Chain.h" #include "../view_map/ViewMapIterators.h" #include "../view_map/ViewMapAdvancedIterators.h" void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation) { ViewEdge::vertex_iterator v; ViewEdge::vertex_iterator vend; ViewEdge::vertex_iterator vfirst; Vec3r previous, current; if(true == orientation) { v=iViewEdge->vertices_begin(); vfirst = v; vend=iViewEdge->vertices_end(); } else { v=iViewEdge->vertices_last(); vfirst = v; vend=iViewEdge->vertices_end(); } if(!_Vertices.empty()) { previous = _Vertices.back()->point2d(); if(orientation) ++v; else --v; // Ensure the continuity of underlying FEdges CurvePoint *cp = _Vertices.back(); // assumed to be instantiated as new CurvePoint(iSVertex, 0, 0.f); SVertex *sv_first = (*vfirst); FEdge *fe = _fedgeB->duplicate(); fe->setVertexB(sv_first); fe->vertexA()->shape()->AddEdge(fe); fe->vertexA()->AddFEdge(fe); fe->vertexB()->AddFEdge(fe); cp->setA(sv_first); } else previous = (*v)->point2d(); do{ current = (*v)->point2d(); Curve::push_vertex_back(*v); //_Length += (current-previous).norm(); previous = current; if(orientation) ++v; else --v; }while((v!=vend) && (v!=vfirst)); if(v==vfirst) { //Add last one: current = (*v)->point2d(); Curve::push_vertex_back(*v); //_Length += (current-previous).norm(); } _fedgeB = (orientation) ? iViewEdge->fedgeB() : iViewEdge->fedgeA(); } void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation) { orientation = !orientation; ViewEdge::vertex_iterator v; ViewEdge::vertex_iterator vend; ViewEdge::vertex_iterator vfirst; Vec3r previous, current; if(true == orientation) { v=iViewEdge->vertices_begin(); vfirst = v; vend=iViewEdge->vertices_end(); } else { v=iViewEdge->vertices_last(); vfirst = v; vend=iViewEdge->vertices_end(); } if(!_Vertices.empty()) { previous = _Vertices.front()->point2d(); if(orientation) ++v; else --v; // Ensure the continuity of underlying FEdges CurvePoint *cp = _Vertices.front(); // assumed to be instantiated as new CurvePoint(iSVertex, 0, 0.f); SVertex *sv_last = cp->A(); SVertex *sv_curr = (*v); FEdge *fe = (orientation) ? iViewEdge->fedgeA() : iViewEdge->fedgeB(); FEdge *fe2 = fe->duplicate(); fe2->setVertexA(sv_curr); fe2->setVertexB(sv_last); sv_last->AddFEdge(fe2); sv_curr->AddFEdge(fe2); sv_curr->shape()->AddEdge(fe2); } else previous = (*v)->point2d(); do{ current = (*v)->point2d(); Curve::push_vertex_front((*v)); //_Length += (current-previous).norm(); previous = current; if(orientation) ++v; else --v; }while((v!=vend) && (v!=vfirst)); if(v==vfirst) { //Add last one: current = (*v)->point2d(); Curve::push_vertex_front(*v); //_Length += (current-previous).norm(); } if (!_fedgeB) _fedgeB = (orientation) ? iViewEdge->fedgeB() : iViewEdge->fedgeA(); }