// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// # include "PSStrokeRenderer.h" # include "Canvas.h" PSStrokeRenderer::PSStrokeRenderer(const char* iFileName) :StrokeRenderer(){ if(!iFileName) iFileName = "freestyle.ps"; // open the stream: _ofstream.open(iFileName, ios::out); if(!_ofstream.is_open()){ cerr << "couldn't open the output file " << iFileName << endl; } _ofstream << "%!PS-Adobe-2.0 EPSF-2.0" << endl; _ofstream << "%%Creator: Freestyle (http://artis.imag.fr/Software/Freestyle)" << endl; _ofstream << "%%BoundingBox: " << 0 << " "<< 0 << " " << Canvas::getInstance()->width() << " " << Canvas::getInstance()->height() << endl; _ofstream << "%%EndComments" << endl; } PSStrokeRenderer::~PSStrokeRenderer(){ Close(); } void PSStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const{ RenderStrokeRepBasic(iStrokeRep); } void PSStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{ vector& strips = iStrokeRep->getStrips(); Strip::vertex_container::iterator v[3]; StrokeVertexRep *svRep[3]; Vec3r color[3]; for(vector::iterator s=strips.begin(), send=strips.end(); s!=send; ++s){ Strip::vertex_container& vertices = (*s)->vertices(); v[0] = vertices.begin(); v[1] = v[0];++(v[1]); v[2] = v[1]; ++(v[2]); while(v[2]!=vertices.end()){ svRep[0] = *(v[0]); svRep[1] = *(v[1]); svRep[2] = *(v[2]); color[0] = svRep[0]->color(); //color[1] = svRep[1]->color(); //color[2] = svRep[2]->color(); _ofstream << "newpath" << endl; _ofstream << (color[0])[0] << " " << (color[0])[1] << " " << (color[0])[2] << " setrgbcolor" <point2d()[0] << " " <point2d()[1] << " moveto" << endl; _ofstream << svRep[1]->point2d()[0] << " " <point2d()[1] << " lineto" << endl; _ofstream << svRep[2]->point2d()[0] << " " <point2d()[1] << " lineto" << endl; _ofstream << "closepath" << endl; _ofstream << "fill" << endl; ++v[0]; ++v[1]; ++v[2]; } } } void PSStrokeRenderer::Close(){ if(_ofstream.is_open()) _ofstream.close(); }