/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/stroke/StrokeIO.cpp * \ingroup freestyle * \brief Functions to manage I/O for the stroke * \author Stephane Grabli * \date 03/02/2004 */ #include "StrokeAdvancedIterators.h" #include "StrokeIO.h" namespace Freestyle { ostream& operator<<(ostream& out, const StrokeAttribute& iStrokeAttribute) { out << " StrokeAttribute" << endl; out << " color : (" << iStrokeAttribute.getColorR() << "," << iStrokeAttribute.getColorG() << "," << iStrokeAttribute.getColorB() << ")" << endl; out << " alpha : " << iStrokeAttribute.getAlpha() << endl; out << " thickness : " << iStrokeAttribute.getThicknessR() << ", " << iStrokeAttribute.getThicknessL() << endl; out << " visible : " << iStrokeAttribute.isVisible() << endl; return out; } ostream& operator<<(ostream& out, const StrokeVertex& iStrokeVertex) { out << " StrokeVertex" << endl; out << " id : " << iStrokeVertex.getId() << endl; out << " curvilinear length : " << iStrokeVertex.curvilinearAbscissa() << endl; out << " 2d coordinates : (" << iStrokeVertex.getProjectedX() << "," << iStrokeVertex.getProjectedY() << "," << iStrokeVertex.getProjectedZ() << ")" << endl; out << " 3d coordinates : (" << iStrokeVertex.getX() << "," << iStrokeVertex.getY() << "," << iStrokeVertex.getZ() << ")" << endl; out << iStrokeVertex.attribute() << endl; return out; } ostream& operator<<(ostream& out, const Stroke& iStroke) { out << "Stroke" << endl; out << " id : " << iStroke.getId() << endl; out << " length : " << iStroke.getLength2D() << endl; out << " medium type : " << iStroke.getMediumType() << endl; for (Stroke::const_vertex_iterator v = iStroke.vertices_begin(), vend = iStroke.vertices_end(); v != vend; ++v) { out << *(*v) << endl; } return out; } } /* namespace Freestyle */