/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle * \brief Class to define a layer of strokes. */ #include "StrokeLayer.h" #include "Canvas.h" #include "Stroke.h" namespace Freestyle { StrokeLayer::~StrokeLayer() { clear(); } void StrokeLayer::ScaleThickness(float iFactor) { for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) { (*s)->ScaleThickness(iFactor); } } void StrokeLayer::Render(const StrokeRenderer *iRenderer) { for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) { (*s)->Render(iRenderer); } } void StrokeLayer::RenderBasic(const StrokeRenderer *iRenderer) { for (StrokeLayer::stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) { (*s)->RenderBasic(iRenderer); } } void StrokeLayer::clear() { for (stroke_container::iterator s = _strokes.begin(), send = _strokes.end(); s != send; ++s) { delete *s; } _strokes.clear(); } } /* namespace Freestyle */