// // Filename : StrokeLayer.h // Author : Stephane Grabli // Purpose : Class to define a layer of strokes. // Date of creation : 18/12/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef STROKELAYER_H # define STROKELAYER_H # include class Stroke; class StrokeRenderer; class StrokeLayer { public: typedef std::deque stroke_container; protected: stroke_container _strokes; public: StrokeLayer() {} StrokeLayer(const stroke_container& iStrokes) { _strokes = iStrokes; } StrokeLayer(const StrokeLayer& iBrother) { _strokes = iBrother._strokes; } virtual ~StrokeLayer() ; /*! Render method */ void Render(const StrokeRenderer *iRenderer ); void RenderBasic(const StrokeRenderer *iRenderer ); /*! clears the layer */ void clear() ; /*! accessors */ inline stroke_container::iterator strokes_begin() {return _strokes.begin();} inline stroke_container::iterator strokes_end() {return _strokes.end();} inline int strokes_size() const {return _strokes.size();} inline bool empty() const {return _strokes.empty();} /*! modifiers */ inline void setStrokes(stroke_container& iStrokes) {_strokes = iStrokes;} inline void AddStroke(Stroke *iStroke) {_strokes.push_back(iStroke);} }; #endif // STROKELAYER_H