/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Classes to render a stroke with OpenGL */ #include #include #include #include #include #include "Stroke.h" #include "StrokeRep.h" #include "../system/FreestyleConfig.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace Freestyle { /**********************************/ /* */ /* */ /* TextureManager */ /* */ /* */ /**********************************/ /** Class to load textures */ class TextureManager { public: TextureManager(); virtual ~TextureManager(); static TextureManager *getInstance() { return _pInstance; } void load(); unsigned getBrushTextureIndex(string name, Stroke::MediumType iType = Stroke::OPAQUE_MEDIUM); inline bool hasLoaded() const { return _hasLoadedTextures; } inline unsigned int getDefaultTextureId() const { return _defaultTextureId; } struct Options { static void setPatternsPath(const string &path); static string getPatternsPath(); static void setBrushesPath(const string &path); static string getBrushesPath(); }; protected: virtual void loadStandardBrushes() = 0; virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM) = 0; typedef std::pair BrushTexture; struct cmpBrushTexture { bool operator()(const BrushTexture &bt1, const BrushTexture &bt2) const { int r = strcmp(bt1.first.c_str(), bt2.first.c_str()); if (r != 0) { return (r < 0); } else { return (bt1.second < bt2.second); } } }; typedef std::map brushesMap; static TextureManager *_pInstance; bool _hasLoadedTextures; brushesMap _brushesMap; static string _patterns_path; static string _brushes_path; unsigned int _defaultTextureId; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:TextureManager") #endif }; /**********************************/ /* */ /* */ /* StrokeRenderer */ /* */ /* */ /**********************************/ /** Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the * first rendering */ class StrokeRenderer { public: virtual ~StrokeRenderer(); /** Renders a stroke rep */ virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const = 0; virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const = 0; // initializes the texture manager // lazy, checks if it has already been done static bool loadTextures(); // static unsigned int getTextureIndex(unsigned int index); static TextureManager *_textureManager; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRenderer") #endif }; } /* namespace Freestyle */