// // Filename : StrokeRep.h // Author(s) : Stephane Grabli // Purpose : Class to define the representation of a stroke // (for display purpose) // Date of creation : 05/03/2003 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef STROKEREP_H # define STROKEREP_H # include "../geometry/Geom.h" using namespace Geometry; //symbolic constant to call the appropriate renderers and textures // # define NO_TEXTURE_WITH_BLEND_STROKE -2 // # define NO_TEXTURE_STROKE -1 // # define PSEUDO_CHARCOAL_STROKE 0 // # define WASH_BRUSH_STROKE 1 // # define OIL_STROKE 2 // # define NO_BLEND_STROKE 3 // # define CHARCOAL_MIN_STROKE 4 // # define BRUSH_MIN_STROKE 5 // # define OPAQUE_DRY_STROKE 6 // # define OPAQUE_STROKE 7 // // # define DEFAULT_STROKE 0 // // # define NUMBER_STROKE_RENDERER 8 #include "Stroke.h" class StrokeVertexRep{ public: StrokeVertexRep(){} StrokeVertexRep(const Vec2r& iPoint2d){_point2d=iPoint2d;} StrokeVertexRep(const StrokeVertexRep& iBrother); virtual ~StrokeVertexRep(){} inline Vec2r& point2d() {return _point2d;} inline Vec2r& texCoord() {return _texCoord;} inline Vec3r& color() {return _color;} inline float alpha() {return _alpha;} inline void setPoint2d(const Vec2r& p){_point2d = p;} inline void setTexCoord(const Vec2r& p){_texCoord = p;} inline void setColor(const Vec3r& p){_color = p;} inline void setAlpha(float a){_alpha = a;} protected: Vec2r _point2d; Vec2r _texCoord; Vec3r _color; float _alpha; }; class Strip{ public: typedef std::vector vertex_container; protected: vertex_container _vertices; float _averageThickness; public: Strip(const std::vector& iStrokeVertices, bool hasTips=false, bool tipBegin=false, bool tipEnd=false) ; Strip(const Strip& iBrother); virtual ~Strip() ; protected: void createStrip(const std::vector& iStrokeVertices); void cleanUpSingularities(const std::vector& iStrokeVertices); void computeTexCoord (const std::vector& iStrokeVertices); void computeTexCoordWithTips (const std::vector& iStrokeVertices, bool tipBegin, bool tipEnd); public: inline int sizeStrip() const {return _vertices.size();} inline vertex_container& vertices() {return _vertices;} }; class StrokeRep { protected: Stroke *_stroke; vector _strips; Stroke::MediumType _strokeType; unsigned int _textureId; // float _averageTextureAlpha; public: StrokeRep(); StrokeRep(const StrokeRep&); StrokeRep(Stroke *iStroke); virtual ~StrokeRep(); /*! Creates the strips */ virtual void create() ; /*! Renders the stroke using a Renderer */ virtual void Render(const StrokeRenderer *iRenderer) ; /*! accessors */ inline Stroke::MediumType getMediumType() const {return _strokeType;} inline unsigned getTextureId() const {return _textureId;} inline vector& getStrips() {return _strips;} inline unsigned int getNumberOfStrips() const {return _strips.size();} inline Stroke * getStroke() {return _stroke;} /*! modifiers */ inline void setMediumType(Stroke::MediumType itype) {_strokeType=itype;} inline void setTextureId(unsigned textureId) {_textureId = textureId;} }; #endif // STROKEREP_H