/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "StrokeShader.h" #include "../python/Director.h" namespace Freestyle { int StrokeShader::shade(Stroke &ioStroke) const { return Director_BPy_StrokeShader_shade(const_cast(this), ioStroke); } } /* namespace Freestyle */