/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup freestyle * \brief Class to build a Node Tree designed to be displayed from a set of strokes structure. */ #include "StrokeAdvancedIterators.h" #include "StrokeTesselator.h" #include "../scene_graph/OrientedLineRep.h" #include "../scene_graph/NodeGroup.h" #include "../scene_graph/NodeShape.h" namespace Freestyle { LineRep *StrokeTesselator::Tesselate(Stroke *iStroke) { if (0 == iStroke) return 0; LineRep *line; line = new OrientedLineRep(); Stroke::vertex_iterator v, vend; if (2 == iStroke->vertices_size()) { line->setStyle(LineRep::LINES); v = iStroke->vertices_begin(); StrokeVertex *svA = (*v); v++; StrokeVertex *svB = (*v); Vec3r A((*svA)[0], (*svA)[1], 0); Vec3r B((*svB)[0], (*svB)[1], 0); line->AddVertex(A); line->AddVertex(B); } else { if (_overloadFrsMaterial) line->setFrsMaterial(_FrsMaterial); line->setStyle(LineRep::LINE_STRIP); for (v = iStroke->vertices_begin(), vend = iStroke->vertices_end(); v != vend; v++) { StrokeVertex *sv = (*v); Vec3r V((*sv)[0], (*sv)[1], 0); line->AddVertex(V); } } line->setId(iStroke->getId()); line->ComputeBBox(); return line; } template NodeGroup *StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end) { NodeGroup *group = new NodeGroup; NodeShape *tshape = new NodeShape; group->AddChild(tshape); //tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f); tshape->setFrsMaterial(_FrsMaterial); for (StrokeVertexIterator c = begin, cend = end; c != cend; c++) { tshape->AddRep(Tesselate((*c))); } return group; } } /* namespace Freestyle */