/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle * \brief Class to build a Node Tree designed to be displayed from a set of strokes structure. */ #include "StrokeTesselator.h" #include "StrokeAdvancedIterators.h" #include "../scene_graph/NodeGroup.h" #include "../scene_graph/NodeShape.h" #include "../scene_graph/OrientedLineRep.h" namespace Freestyle { LineRep *StrokeTesselator::Tesselate(Stroke *iStroke) { if (nullptr == iStroke) { return nullptr; } LineRep *line; line = new OrientedLineRep(); Stroke::vertex_iterator v, vend; if (2 == iStroke->vertices_size()) { line->setStyle(LineRep::LINES); v = iStroke->vertices_begin(); StrokeVertex *svA = (*v); v++; StrokeVertex *svB = (*v); Vec3r A((*svA)[0], (*svA)[1], 0); Vec3r B((*svB)[0], (*svB)[1], 0); line->AddVertex(A); line->AddVertex(B); } else { if (_overloadFrsMaterial) { line->setFrsMaterial(_FrsMaterial); } line->setStyle(LineRep::LINE_STRIP); for (v = iStroke->vertices_begin(), vend = iStroke->vertices_end(); v != vend; v++) { StrokeVertex *sv = (*v); Vec3r V((*sv)[0], (*sv)[1], 0); line->AddVertex(V); } } line->setId(iStroke->getId()); line->ComputeBBox(); return line; } template NodeGroup *StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexIterator end) { NodeGroup *group = new NodeGroup; NodeShape *tshape = new NodeShape; group->AddChild(tshape); // tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f); tshape->setFrsMaterial(_FrsMaterial); for (StrokeVertexIterator c = begin, cend = end; c != cend; c++) { tshape->AddRep(Tesselate(*c)); } return group; } } /* namespace Freestyle */