/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __FREESTYLE_STROKE_TESSELATOR_H__ #define __FREESTYLE_STROKE_TESSELATOR_H__ /** \file * \ingroup freestyle * \brief Class to build a Node Tree designed to be displayed from a set of strokes structure. */ #include "Stroke.h" #include "../scene_graph/LineRep.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace Freestyle { class StrokeTesselator { public: inline StrokeTesselator() { _FrsMaterial.setDiffuse(0, 0, 0, 1); _overloadFrsMaterial = false; } virtual ~StrokeTesselator() { } /*! Builds a line rep contained from a Stroke */ LineRep *Tesselate(Stroke *iStroke); /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup * from a set of strokes. */ template NodeGroup *Tesselate(StrokeIterator begin, StrokeIterator end); inline void setFrsMaterial(const FrsMaterial &iMaterial) { _FrsMaterial = iMaterial; _overloadFrsMaterial = true; } inline const FrsMaterial &frs_material() const { return _FrsMaterial; } private: FrsMaterial _FrsMaterial; bool _overloadFrsMaterial; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeTesselator") #endif }; } /* namespace Freestyle */ #endif // __FREESTYLE_STROKE_TESSELATOR_H__