/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/system/PseudoNoise.cpp * \ingroup freestyle * \brief Class to define a pseudo Perlin noise * \author Fredo Durand * \date 16/06/2003 */ #include #include "PseudoNoise.h" #include "RandGen.h" static const unsigned NB_VALUE_NOISE = 512; real *PseudoNoise::_values; PseudoNoise::PseudoNoise() {} void PseudoNoise::init(long seed) { _values = new real[NB_VALUE_NOISE]; RandGen::srand48(seed); for (unsigned int i = 0; i < NB_VALUE_NOISE; i++) _values[i] = -1.0 + 2.0 * RandGen::drand48(); } real PseudoNoise::linearNoise(real x) { real tmp; int i = modf(x, &tmp) * NB_VALUE_NOISE; real x1 = _values[i], x2 = _values[(i + 1) % NB_VALUE_NOISE]; real t = modf(x * NB_VALUE_NOISE, &tmp); return x1 * (1 - t) + x2 * t; } static real LanczosWindowed(real t) { if (fabs(t) > 2) return 0; if (fabs(t) < M_EPSILON) return 1.0; return sin(M_PI * t) / (M_PI * t) * sin(M_PI * t / 2.0) / (M_PI * t / 2.0); } real PseudoNoise::smoothNoise(real x) { real tmp; int i = modf(x, &tmp) * NB_VALUE_NOISE; int h = i - 1; if (h < 0) { h = NB_VALUE_NOISE + h; } real x1 = _values[i], x2 = _values[(i + 1) % NB_VALUE_NOISE]; real x0 = _values[h], x3 = _values[(i + 2) % NB_VALUE_NOISE]; real t = modf(x * NB_VALUE_NOISE, &tmp); real y0 = LanczosWindowed(-1 -t); real y1 = LanczosWindowed(-t); real y2 = LanczosWindowed(1 - t); real y3 = LanczosWindowed(2 - t); #if 0 cerr << "x0=" << x0 << " x1=" << x1 << " x2=" << x2 << " x3=" << x3 << endl; cerr << "y0=" << y0 << " y1=" << y1 << " y2=" << y2 << " y3=" << y3 << " :" << endl; #endif return (x0 * y0 + x1 * y1 + x2 * y2 + x3 * y3) / (y0 + y1 + y2 + y3); } real PseudoNoise::turbulenceSmooth(real x, unsigned nbOctave) { real y = 0; real k = 1.0; for (unsigned int i = 0; i < nbOctave; i++) { y = y + k * smoothNoise(x * k); k = k / 2.0; } return y; } real PseudoNoise::turbulenceLinear(real x, unsigned nbOctave) { real y = 0; real k = 1.0; for (unsigned int i = 0; i < nbOctave; i++) { y = y + k * linearNoise(x * k); k = k / 2.0; } return y; }