/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle * \brief Class to define a pseudo Perlin noise */ #include "BLI_math.h" #include "BLI_utildefines.h" #include "PseudoNoise.h" #include "RandGen.h" static int modf_to_index(Freestyle::real x, unsigned int range) { if (isfinite(x)) { Freestyle::real tmp; int i = abs((int)(modf(x, &tmp) * range)); BLI_assert(i >= 0 && i < range); return i; } return 0; } namespace Freestyle { real PseudoNoise::_values[]; void PseudoNoise::init(long seed) { RandGen::srand48(seed); for (unsigned int i = 0; i < NB_VALUE_NOISE; i++) { _values[i] = -1.0 + 2.0 * RandGen::drand48(); } } real PseudoNoise::linearNoise(real x) { real tmp; int i = modf_to_index(x, NB_VALUE_NOISE); real x1 = _values[i], x2 = _values[(i + 1) % NB_VALUE_NOISE]; real t = modf(x * NB_VALUE_NOISE, &tmp); return x1 * (1 - t) + x2 * t; } static real LanczosWindowed(real t) { if (fabs(t) > 2) { return 0; } if (fabs(t) < M_EPSILON) { return 1.0; } return sin(M_PI * t) / (M_PI * t) * sin(M_PI * t / 2.0) / (M_PI * t / 2.0); } real PseudoNoise::smoothNoise(real x) { real tmp; int i = modf_to_index(x, NB_VALUE_NOISE); int h = i - 1; if (UNLIKELY(h < 0)) { h = NB_VALUE_NOISE + h; } real x1 = _values[i], x2 = _values[(i + 1) % NB_VALUE_NOISE]; real x0 = _values[h], x3 = _values[(i + 2) % NB_VALUE_NOISE]; real t = modf(x * NB_VALUE_NOISE, &tmp); real y0 = LanczosWindowed(-1 - t); real y1 = LanczosWindowed(-t); real y2 = LanczosWindowed(1 - t); real y3 = LanczosWindowed(2 - t); #if 0 cerr << "x0=" << x0 << " x1=" << x1 << " x2=" << x2 << " x3=" << x3 << endl; cerr << "y0=" << y0 << " y1=" << y1 << " y2=" << y2 << " y3=" << y3 << " :" << endl; #endif return (x0 * y0 + x1 * y1 + x2 * y2 + x3 * y3) / (y0 + y1 + y2 + y3); } real PseudoNoise::turbulenceSmooth(real x, unsigned nbOctave) { real y = 0; real k = 1.0; for (unsigned int i = 0; i < nbOctave; i++) { y = y + k * smoothNoise(x * k); k = k / 2.0; } return y; } real PseudoNoise::turbulenceLinear(real x, unsigned nbOctave) { real y = 0; real k = 1.0; for (unsigned int i = 0; i < nbOctave; i++) { y = y + k * linearNoise(x * k); k = k / 2.0; } return y; } } /* namespace Freestyle */