/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __FREESTYLE_PSEUDO_NOISE_H__ #define __FREESTYLE_PSEUDO_NOISE_H__ /** \file blender/freestyle/intern/system/PseudoNoise.h * \ingroup freestyle * \brief Class to define a pseudo Perlin noise * \author Fredo Durand * \date 16/06/2003 */ #include "FreestyleConfig.h" #include "Precision.h" class LIB_SYSTEM_EXPORT PseudoNoise { public: PseudoNoise(); virtual ~PseudoNoise() {} real smoothNoise(real x); real linearNoise(real x); real turbulenceSmooth(real x, unsigned nbOctave = 8); real turbulenceLinear(real x, unsigned nbOctave = 8); static void init(long seed); protected: static real *_values; }; #endif // __FREESTYLE_PSEUDO_NOISE_H__