/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/view_map/AverageAreaGridDensityProvider.cpp * \ingroup freestyle * \brief Class to define a cell grid surrounding the projected image of a scene * \author Alexander Beels * \date 2011-2-9 */ #include "AverageAreaGridDensityProvider.h" #include "BKE_global.h" namespace Freestyle { AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, const real proscenium[4], real sizeFactor) : GridDensityProvider(source) { initialize (proscenium, sizeFactor); } AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, const BBox& bbox, const GridHelpers::Transform& transform, real sizeFactor) : GridDensityProvider(source) { real proscenium[4]; calculateQuickProscenium(transform, bbox, proscenium); initialize(proscenium, sizeFactor); } AverageAreaGridDensityProvider::AverageAreaGridDensityProvider(OccluderSource& source, real sizeFactor) : GridDensityProvider(source) { real proscenium[4]; calculateOptimalProscenium(source, proscenium); initialize(proscenium, sizeFactor); } AverageAreaGridDensityProvider::~AverageAreaGridDensityProvider() {} void AverageAreaGridDensityProvider::initialize(const real proscenium[4], real sizeFactor) { float prosceniumWidth = (proscenium[1] - proscenium[0]); float prosceniumHeight = (proscenium[3] - proscenium[2]); real cellArea = 0.0; unsigned numFaces = 0; for (source.begin(); source.isValid(); source.next()) { Polygon3r& poly(source.getGridSpacePolygon()); Vec3r min, max; poly.getBBox(min, max); cellArea += (max[0] - min[0]) * (max[1] - min[1]); ++numFaces; } if (G.debug & G_DEBUG_FREESTYLE) { cout << "Total area: " << cellArea << ". Number of faces: " << numFaces << "." << endl; } cellArea /= numFaces; cellArea *= sizeFactor; if (G.debug & G_DEBUG_FREESTYLE) { cout << "Building grid with average area " << cellArea << endl; } _cellSize = sqrt(cellArea); // Now we know how many cells make each side of our grid _cellsX = ceil(prosceniumWidth / _cellSize); _cellsY = ceil(prosceniumHeight / _cellSize); if (G.debug & G_DEBUG_FREESTYLE) { cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl; } // Make sure the grid exceeds the proscenium by a small amount float safetyZone = 0.1f; if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) { _cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize; } if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) { _cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize; } if (G.debug & G_DEBUG_FREESTYLE) { cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl; } // Find grid origin _cellOrigin[0] = ((proscenium[0] + proscenium[1]) / 2.0) - (_cellsX / 2.0) * _cellSize; _cellOrigin[1] = ((proscenium[2] + proscenium[3]) / 2.0) - (_cellsY / 2.0) * _cellSize; } AverageAreaGridDensityProviderFactory::AverageAreaGridDensityProviderFactory(real sizeFactor) : sizeFactor(sizeFactor) { } AverageAreaGridDensityProviderFactory::~AverageAreaGridDensityProviderFactory() {} auto_ptr AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4]) { return auto_ptr(new AverageAreaGridDensityProvider(source, proscenium, sizeFactor)); } auto_ptr AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox& bbox, const GridHelpers::Transform& transform) { return auto_ptr(new AverageAreaGridDensityProvider(source, bbox, transform, sizeFactor)); } auto_ptr AverageAreaGridDensityProviderFactory::newGridDensityProvider(OccluderSource& source) { return auto_ptr(new AverageAreaGridDensityProvider(source, sizeFactor)); } } /* namespace Freestyle */