/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __FREESTYLE_CULLED_OCCLUDER_SOURCE_H__ #define __FREESTYLE_CULLED_OCCLUDER_SOURCE_H__ /** \file blender/freestyle/intern/view_map/CulledOccluderSource.h * \ingroup freestyle * \brief Class to define a cell grid surrounding the projected image of a scene * \author Alexander Beels * \date 2010-12-21 */ #include "OccluderSource.h" #include "ViewMap.h" namespace Freestyle { class CulledOccluderSource : public OccluderSource { // Disallow copying and assignment CulledOccluderSource(const CulledOccluderSource& other); CulledOccluderSource& operator=(const CulledOccluderSource& other); public: CulledOccluderSource(const GridHelpers::Transform& transform, WingedEdge& we, ViewMap& viewMap, bool extensiveFEdgeSearch = true); virtual ~CulledOccluderSource(); void cullViewEdges(ViewMap& viewMap, bool extensiveFEdgeSearch); bool next(); void getOccluderProscenium(real proscenium[4]); private: bool testCurrent(); void expandGridSpaceOccluderProscenium(FEdge *fe); real occluderProscenium[4]; real gridSpaceOccluderProscenium[4]; unsigned long rejected; bool gridSpaceOccluderProsceniumInitialized; }; } /* namespace Freestyle */ #endif // __FREESTYLE_CULLED_OCCLUDER_SOURCE_H__