/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __FREESTYLE_GRID_DENSITY_PROVIDER_H__ #define __FREESTYLE_GRID_DENSITY_PROVIDER_H__ /** \file blender/freestyle/intern/view_map/GridDensityProvider.h * \ingroup freestyle * \brief Class to define a cell grid surrounding the projected image of a scene * \author Alexander Beels * \date 2011-2-5 */ #include #include #include "OccluderSource.h" #include "../geometry/BBox.h" #include "BKE_global.h" class GridDensityProvider { // Disallow copying and assignment GridDensityProvider(const GridDensityProvider& other); GridDensityProvider& operator=(const GridDensityProvider& other); public: GridDensityProvider(OccluderSource& source) : source(source) {} virtual ~GridDensityProvider() {}; float cellSize() { return _cellSize; } unsigned cellsX() { return _cellsX; } unsigned cellsY() { return _cellsY; } float cellOrigin(int index) { if (index < 2) { return _cellOrigin[index]; } else { throw new out_of_range("GridDensityProvider::cellOrigin can take only indexes of 0 or 1."); } } static void calculateOptimalProscenium(OccluderSource& source, real proscenium[4]) { source.begin(); if (source.isValid()) { const Vec3r& initialPoint = source.getGridSpacePolygon().getVertices()[0]; proscenium[0] = proscenium[1] = initialPoint[0]; proscenium[2] = proscenium[3] = initialPoint[1]; while (source.isValid()) { GridHelpers::expandProscenium (proscenium, source.getGridSpacePolygon()); source.next(); } } if (G.debug & G_DEBUG_FREESTYLE) { cout << "Proscenium: (" << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " << proscenium[3] << ")" << endl; } } static void calculateQuickProscenium(const GridHelpers::Transform& transform, const BBox& bbox, real proscenium[4]) { real z; // We want to use the z-coordinate closest to the camera to determine the proscenium face if (::fabs(bbox.getMin()[2]) < ::fabs(bbox.getMax()[2])) { z = bbox.getMin()[2]; } else { z = bbox.getMax()[2]; } // Now calculate the proscenium according to the min and max values of the x and y coordinates Vec3r minPoint = transform(Vec3r(bbox.getMin()[0], bbox.getMin()[1], z)); Vec3r maxPoint = transform(Vec3r(bbox.getMax()[0], bbox.getMax()[1], z)); proscenium[0] = std::min(minPoint[0], maxPoint[0]); proscenium[1] = std::max(minPoint[0], maxPoint[0]); proscenium[2] = std::min(minPoint[1], maxPoint[1]); proscenium[3] = std::max(minPoint[1], maxPoint[1]); if (G.debug & G_DEBUG_FREESTYLE) { cout << "Bounding box: " << minPoint << " to " << maxPoint << endl; cout << "Proscenium : " << proscenium[0] << ", " << proscenium[1] << ", " << proscenium[2] << ", " << proscenium[3] << endl; } } protected: OccluderSource& source; unsigned _cellsX, _cellsY; float _cellSize; float _cellOrigin[2]; }; class GridDensityProviderFactory { // Disallow copying and assignment GridDensityProviderFactory(const GridDensityProviderFactory& other); GridDensityProviderFactory& operator=(const GridDensityProviderFactory& other); public: GridDensityProviderFactory() {} virtual auto_ptr newGridDensityProvider(OccluderSource& source, const real proscenium[4]) = 0; virtual auto_ptr newGridDensityProvider(OccluderSource& source, const BBox& bbox, const GridHelpers::Transform& transform) = 0; virtual auto_ptr newGridDensityProvider(OccluderSource& source) = 0; virtual ~GridDensityProviderFactory () {} }; #endif // __FREESTYLE_GRID_DENSITY_PROVIDER_H__