/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Interface 1D and related tools definitions */ #include #include #include #include "Functions0D.h" #include "../system/Id.h" #include "../system/Precision.h" #include "../winged_edge/Nature.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif using namespace std; namespace Freestyle { // Integration method /** * The different integration methods that can be invoked to integrate into a single value the set * of values obtained from each 0D element of a 1D element. */ typedef enum { /** * The value computed for the 1D element is the mean of the values obtained for the 0D elements. */ MEAN, /** * The value computed for the 1D element is the minimum of the values obtained for the 0D * elements. */ MIN, /** * The value computed for the 1D element is the maximum of the values obtained for the 0D * elements. */ MAX, /** * The value computed for the 1D element is the first of the values obtained for the 0D * elements. */ FIRST, /** * The value computed for the 1D element is the last of the values obtained for the 0D * elements. */ LAST, } IntegrationType; /** * Returns a single value from a set of values evaluated at each 0D element of this 1D element. * * \param fun: The UnaryFunction0D used to compute a value at each Interface0D. * \param it: The Interface0DIterator used to iterate over the 0D elements of this 1D element. * The integration will occur over the 0D elements starting from the one pointed by it. * \param it_end: The Interface0DIterator pointing the end of the 0D elements of the 1D element. * \param integration_type: The integration method used to compute a single value from a set of * values. * \return the single value obtained for the 1D element. */ template T integrate(UnaryFunction0D &fun, Interface0DIterator it, Interface0DIterator it_end, IntegrationType integration_type = MEAN) { T res; unsigned size; switch (integration_type) { case MIN: fun(it); res = fun.result; ++it; for (; !it.isEnd(); ++it) { fun(it); if (fun.result < res) { res = fun.result; } } break; case MAX: fun(it); res = fun.result; ++it; for (; !it.isEnd(); ++it) { fun(it); if (fun.result > res) { res = fun.result; } } break; case FIRST: fun(it); res = fun.result; break; case LAST: fun(--it_end); res = fun.result; break; case MEAN: default: fun(it); res = fun.result; ++it; for (size = 1; !it.isEnd(); ++it, ++size) { fun(it); res += fun.result; } res /= (size ? size : 1); break; } return res; } // // Interface1D // ////////////////////////////////////////////////// /** Base class for any 1D element. */ class Interface1D { public: /** Default constructor */ Interface1D() { _timeStamp = 0; } /** Destructor */ virtual ~Interface1D(){}; /** Returns the string "Interface1D". */ virtual string getExactTypeName() const { return "Interface1D"; } // Iterator access /** Returns an iterator over the Interface1D vertices, pointing to the first vertex. */ virtual Interface0DIterator verticesBegin(); /** Returns an iterator over the Interface1D vertices, pointing after the last vertex. */ virtual Interface0DIterator verticesEnd(); /** Returns an iterator over the Interface1D points, pointing to the first point. The difference * with verticesBegin() is that here we can iterate over points of the 1D element at a any given * sampling. Indeed, for each iteration, a virtual point is created. * * \param t: The sampling with which we want to iterate over points of this 1D element. */ virtual Interface0DIterator pointsBegin(float t = 0.0f); /** Returns an iterator over the Interface1D points, pointing after the last point. The * difference with verticesEnd() is that here we can iterate over points of the 1D element at a * any given sampling. Indeed, for each iteration, a virtual point is created. * * \param t: The sampling with which we want to iterate over points of this 1D element. */ virtual Interface0DIterator pointsEnd(float t = 0.0f); // Data access methods /** Returns the 2D length of the 1D element. */ virtual real getLength2D() const; /** Returns the Id of the 1D element. */ virtual Id getId() const; // FIXME: ce truc n'a rien a faire la...(c une requete complexe qui doit etre ds les Function1D) /** Returns the nature of the 1D element. */ virtual Nature::EdgeNature getNature() const; /** Returns the time stamp of the 1D element. Mainly used for selection. */ virtual unsigned getTimeStamp() const { return _timeStamp; } /** Sets the time stamp for the 1D element. */ inline void setTimeStamp(unsigned iTimeStamp) { _timeStamp = iTimeStamp; } protected: unsigned _timeStamp; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Interface1D") #endif }; } /* namespace Freestyle */