// // Filename : Interface1D.h // Author(s) : Emmanuel Turquin // Purpose : Interface to 1D elts // Date of creation : 01/07/2003 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef INTERFACE1D_H # define INTERFACE1D_H # include # include # include # include "../system/Id.h" # include "../system/Precision.h" # include "../winged_edge/Nature.h" # include "Functions0D.h" using namespace std; /*! \file Interface1D.h * Interface1D and related tools definitions */ // Integration method /*! The different integration * methods that can be invoked * to integrate into a single value the set of values obtained * from each 0D element of a 1D element. */ typedef enum { MEAN,/*!< The value computed for the 1D element is the mean of the values obtained for the 0D elements.*/ MIN,/*!< The value computed for the 1D element is the minimum of the values obtained for the 0D elements.*/ MAX,/*!< The value computed for the 1D element is the maximum of the values obtained for the 0D elements.*/ FIRST,/*!< The value computed for the 1D element is the first of the values obtained for the 0D elements.*/ LAST/*!< The value computed for the 1D element is the last of the values obtained for the 0D elements.*/ } IntegrationType; /*! Returns a single * value from a set of values evaluated at each 0D element * of this 1D element. * \param fun * The UnaryFunction0D used to compute a value at each Interface0D. * \param it * The Interface0DIterator used to iterate over the 0D elements of * this 1D element. The integration will occur over the 0D elements * starting from the one pointed by it. * \param it_end * The Interface0DIterator pointing the end of the 0D elements of the * 1D element. * \param integration_type * The integration method used to compute a single value from * a set of values. * \return the single value obtained for the 1D element. */ template T integrate(UnaryFunction0D& fun, Interface0DIterator it, Interface0DIterator it_end, IntegrationType integration_type = MEAN) { T res; T res_tmp; unsigned size; switch (integration_type) { case MIN: res = fun(it);++it; for (; !it.isEnd(); ++it) { res_tmp = fun(it); if (res_tmp < res) res = res_tmp; } break; case MAX: res = fun(it);++it; for (; !it.isEnd(); ++it) { res_tmp = fun(it); if (res_tmp > res) res = res_tmp; } break; case FIRST: res = fun(it); break; case LAST: res = fun(--it_end); break; case MEAN: default: res = fun(it);++it; for (size = 1; !it.isEnd(); ++it, ++size) res += fun(it); res /= (size ? size : 1); break; } return res; } // // Interface1D // ////////////////////////////////////////////////// /*! Base class for any 1D element. */ class Interface1D { public: /*! Default constructor */ Interface1D() {_timeStamp=0;} /*! Returns the string "Interface1D" .*/ virtual string getExactTypeName() const { return "Interface1D"; } // Iterator access /*! Returns an iterator over the Interface1D vertices, * pointing to the first vertex. */ virtual Interface0DIterator verticesBegin() = 0; /*! Returns an iterator over the Interface1D vertices, * pointing after the last vertex. */ virtual Interface0DIterator verticesEnd() = 0; /*! Returns an iterator over the Interface1D points, * pointing to the first point. The difference with * verticesBegin() is that here we can iterate over * points of the 1D element at a any given sampling. * Indeed, for each iteration, a virtual point is created. * \param t * The sampling with which we want to iterate over points of * this 1D element. */ virtual Interface0DIterator pointsBegin(float t=0.f) = 0; /*! Returns an iterator over the Interface1D points, * pointing after the last point. The difference with * verticesEnd() is that here we can iterate over * points of the 1D element at a any given sampling. * Indeed, for each iteration, a virtual point is created. * \param t * The sampling with which we want to iterate over points of * this 1D element. */ virtual Interface0DIterator pointsEnd(float t=0.f) = 0; // Data access methods /*! Returns the 2D length of the 1D element. */ virtual real getLength2D() const { cerr << "Warning: method getLength2D() not implemented" << endl; return 0; } /*! Returns the Id of the 1D element .*/ virtual Id getId() const { cerr << "Warning: method getId() not implemented" << endl; return Id(0, 0); } // FIXME: ce truc n'a rien a faire la...(c une requete complexe qui doit etre ds les Function1D) /*! Returns the nature of the 1D element. */ virtual Nature::EdgeNature getNature() const { cerr << "Warning: method getNature() not implemented" << endl; return Nature::NO_FEATURE; } /*! Returns the time stamp of the 1D element. Mainly used for selection. */ virtual unsigned getTimeStamp() const { return _timeStamp; } /*! Sets the time stamp for the 1D element. */ inline void setTimeStamp(unsigned iTimeStamp){ _timeStamp = iTimeStamp; } protected: unsigned _timeStamp; }; #endif // INTERFACE1D_H