// // Filename : Pow23GridDensityProvider.h // Author(s) : Alexander Beels // Purpose : Class to define a cell grid surrounding // the projected image of a scene // Date of creation : 2011-2-8 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef POW23GRIDDENSITYPROVIDER_H #define POW23GRIDDENSITYPROVIDER_H #include "GridDensityProvider.h" class Pow23GridDensityProvider : public GridDensityProvider { // Disallow copying and assignment Pow23GridDensityProvider (const Pow23GridDensityProvider& other); Pow23GridDensityProvider& operator= (const Pow23GridDensityProvider& other); public: Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces); Pow23GridDensityProvider(OccluderSource& source, const BBox& bbox, const GridHelpers::Transform& transform, unsigned numFaces); Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces); virtual ~Pow23GridDensityProvider (); protected: unsigned numFaces; private: void initialize (const real proscenium[4]); }; class Pow23GridDensityProviderFactory : public GridDensityProviderFactory { public: Pow23GridDensityProviderFactory(unsigned numFaces); ~Pow23GridDensityProviderFactory (); auto_ptr newGridDensityProvider(OccluderSource& source, const real proscenium[4]); auto_ptr newGridDensityProvider(OccluderSource& source, const BBox& bbox, const GridHelpers::Transform& transform); auto_ptr newGridDensityProvider(OccluderSource& source); protected: unsigned numFaces; }; #endif // POW23GRIDDENSITYPROVIDER_H